Meet the Speakers

Learn from professionals who have worked in the region’s best gaming and esports organisations. The Asia GAME Festival Business Conference is on 8th June at the Ola Beach Club. Join our speakers as they share and discuss their experiences on esports and the gaming business in South East Asia.

We’d like to thank all of you for the overwhelming response, registrations are now full! For those who have registered, we will send our reminders in the coming days. The team at Asia GAME Festival would like to thank you for the support!

Alex Lim


Skull & Bones, Assassin’s Creed Origins…: 10 years grooming talent at Ubisoft Singapore

By Alex Lim

Ubisoft Singapore is celebrating its 10th anniversary this year. In only a decade, it has become the biggest AAA studio in South East Asia. The 300-strong studio, based in One-North, is home to 35 different nationalities dedicated to delivering the best experiences for the players. Last year at E3, Ubisoft Singapore announced that it was leading Ubisoft new lifestyle game, Skull & Bones. The studio also announced that it had strongly contributed to Assassin’s Creed Origins, one of the most successful opus of the series.

These blockbusters require having hundreds of talent working together to reach the famous AAA quality Ubisoft is known for. What are Ubisoft Singapore’s expectations when they hire developers? How does the studio groom the new generation of local AAA game developers? What is the Ubisoft culture and how do you know you’re a fit? Join Alex to get a behind-the-scenes look at Ubisoft Singapore!

Raiford C. Cockfield III

Raiford C Cockfield III

How to invest in Talent in Gaming and Esports

By Raiford C. Cockfield III

To build a successful and sustainable business in the gaming industry, you must have a strong community. Join Raiford C. Cockfield III, CEO, (Formerly Director, APAC – Twitch), as he shares the secrets behind building a successful investment in esports talents.

Alan Chou


The SEA video game market and tips for publishing games successfully

By  Alan Chou

This talk will be a brief introduction on the state of the big six video game markets in SEA as well as suggested criteria publishers can use to determine their own readiness on entering SEA and emerging markets.

Mark Teng

Mark Teng

How not to get “Pwned” by Lawyers in esports

By Mark Teng

Want to learn more about how copyright in computer and video games are protected and what upcoming influencers should know about live streaming content? Then join Mark Teng, who specialises in Intellectual Property (“IP”), Technology and Media Law, as he shares insights on IP and copyright in gaming and esports.

Conference Details

Held @ Ola Beach Club at Sentosa, 46 Siloso Beach Walk, 099005
8 June 2018 from 12.00pm - 4.00pm


Partner Hotels

The PARKROYAL on Beach Road
7500 Beach Road, Singapore 199591

Click here for details

Event Venue

Suntec Singapore International Convention and Exhibition Centre

1 Raffles Boulevard, Suntec City, Singapore 039593 (Level 4, Halls 401-403)



Alex Lim joined Ubisoft Singapore as the Talent Acquisition Manager in 2012. He has more than 10 years of experience in recruitment and spent the last 8 years in the video games industry. His role encompasses recruitment and employer branding for the Singapore studio. He also serves as an advisor for the recruitment teams in Ubisoft Chengdu and Ubisoft Philippines.

Alex has successfully recruited developers for multiple Assassin’s Creed games, Ghost Recon Phantoms and Skull & Bones – Ubisoft Singapore’s new AAA game, revealed at E3 in 2017.

Thanks to his strategic engagement with the local universities, the studio won Singapore’s Universum Award for “Most Attractive Employers (IT Sector)” in 2015 and 2016.

While fully dedicated to attracting the best talent for Ubisoft, Alex is a father to 2 amazing boys and enjoys cooking during his free time!

Rai is currently the CEO of, a new community-focused digital talent platform continuing his work around building and professionalizing the content creator ecosystem in Asia-Pacific.  Rai is a dedicated advocate of the Gaming, esports, IRL, and Creator ecosystem in the region. Previous to, he served as Director - Asia Pacific at Twitch, the largest live streaming platform in the world.

For more than 2 years, Rai was responsible for expanding Twitch’s APAC Community of Broadcasters and Viewers. Combining previous community building and international operating experience, he developed an initial growth strategy for Twitch through: content expansion, international product development, sales, corporate expansion and infrastructure development.  It’s in this role that Rai developed his passion for supporting the rapidly growing community of digital content creators and fell back in love with the games of his youth (in particular, Street Fighter).

Rai’s dedication to community building is a common theme throughout his career, which has seen him live and work in several countries throughout Asia and North America.  After leaving the world of finance, he founded a wine e-commerce platform in Hong Kong, focused on providing an easily scalable sales and logistics solution for boutique vineyards worldwide to access the Greater China marketplace.  Later, he joined eBay to drive the Cross-Border Trade Program, increasing sales for eBay’s dedicated community of Buyers and Sellers worldwide.  Previous to Twitch, Rai took a quick detour to the Caribbean where he was the COO of a large real estate development project seeking to build the first technical hub of the Caribbean and provide new professional & education opportunities to the people of the D.R.

Rai holds an MBA from Stanford University and a B.A in Government from Wesleyan University.  He is an avid wine lover, recently passing the first level of the Court of Master Sommeliers accreditation program.

Alan Chou is an experienced executive in the video gaming space with ten years in the business and over a dozen AAA game titles launched and credited.  Born in the Bay Area, Alan attended the University of Berkeley before getting an MBA and then twenty years with Blizzard, Microsoft and Intel.

As CEO of, Alan and his team are building a social marketplace that helps competitive gamers further their esports aspirations from finding and building teams, joining tournaments to identifying potential sponsors.  The platform is meant as a foundational element for the entire esports ecosystem including players, tournament organizers and sponsors endemic and non-endemic.

Prior to being CEO of Alan was Blizzard’s Director of Publishing for Southeast Asia where he led the team to a 5x growth in revenue.  Milestones during this time include launching Blizzard’s first ever game localized into a Southeast Asian language as well as pioneering the introduction of a new business model for cybercafes in the region.

With a strong background in building businesses and leading teams, Alan enjoys the challenge of pushing boundaries and in his own words “creating something from nothing”.

Mark is straight talking, responsive and solutions driven. He graduated from the National University of Singapore and specialises in Intellectual Property (“IP”), Technology and Media Law. Mark’s work spans both contentious and non-contentious aspects of IP, including, IP Protection, IP Commercialisation and Enforcement of IP.

Mark is particularly passionate about developing IP law in Singapore through advocacy. A recent high-profile success which he was involved in was Global Yellow Pages v Promedia Directories [2017] SGCA 28. The Court of Appeal case now stands as leading authority for compilation copyright and the online database industry and was also Singapore’s first fully paperless trial.

Being an avid amateur photographer/videographer, Mark appreciates creativity and understands the value of IP. He takes a personal interest in his clients’ matters and pursues practical and innovative legal solutions.

Mark had the honour of recently being listed as one of Singapore’s 20 Most Promising Legal Luminaries Aged 40 and Under by Singapore Business Review this 2018.

How to get to Asia GAME Festival:

By bus:

36, 70M, 111, 133, 133A, 162M, 518, 518A, 700A, 857, NR1, 97, 97A,
70A, 106, 502, 502A, 502B, 518, 551, 578, 581, 577, 580, 575, 576, 579

By train: